red4ext_rs\types/
game_engine.rsuse std::mem;
use super::{IScriptable, Ref, Type};
use crate::class::{class_kind, ScriptClass};
use crate::raw::root::RED4ext as red;
use crate::types::WeakRef;
use crate::{NativeRepr, VoidPtr};
#[derive(Default)]
#[repr(transparent)]
pub struct GameInstance(red::ScriptGameInstance);
impl GameInstance {
    #[inline]
    pub fn new() -> Self {
        Self(unsafe {
            red::ScriptGameInstance::new(GameEngine::get().game_instance() as *const _ as *mut _)
        })
    }
}
unsafe impl NativeRepr for GameInstance {
    const NAME: &'static str = "ScriptGameInstance";
}
#[derive(Default)]
#[repr(transparent)]
pub struct NativeGameInstance(red::GameInstance);
impl NativeGameInstance {
    #[inline]
    pub fn get_system(&self, ty: &Type) -> Ref<ScriptableSystem> {
        let instance = unsafe { (self.vft().get_system)(self, ty) };
        if instance.is_null() {
            return Ref::default();
        }
        let instance: &WeakRef<ScriptableSystem> =
            unsafe { mem::transmute(&(*instance)._base.ref_) };
        instance.clone().upgrade().unwrap_or_default()
    }
    #[inline]
    fn vft(&self) -> &GameInstanceVft {
        unsafe { &*(self.0.vtable_ as *const GameInstanceVft) }
    }
}
impl Drop for NativeGameInstance {
    #[inline]
    fn drop(&mut self) {
        unsafe { (self.vft().destroy)(self) };
    }
}
#[repr(C)]
pub struct GameInstanceVft {
    destroy: unsafe extern "fastcall" fn(this: *mut NativeGameInstance),
    get_system: unsafe extern "fastcall" fn(
        this: *const NativeGameInstance,
        ty: &Type,
    ) -> *mut red::IScriptable,
    _unk10: VoidPtr,
    _unk18: VoidPtr,
    _unk20: VoidPtr,
    _unk28: VoidPtr,
    _unk30: VoidPtr,
    _unk38: VoidPtr,
    _unk40: VoidPtr,
    _unk48: VoidPtr,
    _unk50: VoidPtr,
    _unk58: VoidPtr,
    _unk60: VoidPtr,
    _unk68: VoidPtr,
}
#[repr(transparent)]
pub struct GameEngine(red::CGameEngine);
impl GameEngine {
    pub fn get<'a>() -> &'a Self {
        unsafe { &*(red::CGameEngine::Get() as *const GameEngine) }
    }
    pub fn game_instance(&self) -> &NativeGameInstance {
        unsafe { &*((*self.0.framework).gameInstance as *const NativeGameInstance) }
    }
}
#[repr(transparent)]
pub struct ScriptableSystem(red::ScriptableSystem);
unsafe impl ScriptClass for ScriptableSystem {
    type Kind = class_kind::Native;
    const NAME: &'static str = "gameScriptableSystem";
}
impl AsRef<IScriptable> for ScriptableSystem {
    fn as_ref(&self) -> &IScriptable {
        unsafe { mem::transmute(&self.0._base._base) }
    }
}