#[repr(u8)]pub enum GameEItemIdFlag {
None = 0,
Preview = 1,
}
Expand description
see gameEItemIDFlag and CET initialization.
Variants§
Trait Implementations§
Source§impl Clone for GameEItemIdFlag
impl Clone for GameEItemIdFlag
Source§fn clone(&self) -> GameEItemIdFlag
fn clone(&self) -> GameEItemIdFlag
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for GameEItemIdFlag
impl Debug for GameEItemIdFlag
Source§impl Default for GameEItemIdFlag
impl Default for GameEItemIdFlag
Source§fn default() -> GameEItemIdFlag
fn default() -> GameEItemIdFlag
Returns the “default value” for a type. Read more
Source§impl From<u8> for GameEItemIdFlag
impl From<u8> for GameEItemIdFlag
Source§impl PartialEq for GameEItemIdFlag
impl PartialEq for GameEItemIdFlag
Source§impl PartialOrd for GameEItemIdFlag
impl PartialOrd for GameEItemIdFlag
impl Copy for GameEItemIdFlag
impl Eq for GameEItemIdFlag
impl StructuralPartialEq for GameEItemIdFlag
Auto Trait Implementations§
impl Freeze for GameEItemIdFlag
impl RefUnwindSafe for GameEItemIdFlag
impl Send for GameEItemIdFlag
impl Sync for GameEItemIdFlag
impl Unpin for GameEItemIdFlag
impl UnwindSafe for GameEItemIdFlag
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more