#[repr(u8)]pub enum GamedataItemStructure {
BlueprintStackable = 0,
Stackable = 1,
Unique = 2,
Count = 3,
Invalid = 4,
}
Variants§
Trait Implementations§
Source§impl Clone for GamedataItemStructure
impl Clone for GamedataItemStructure
Source§fn clone(&self) -> GamedataItemStructure
fn clone(&self) -> GamedataItemStructure
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for GamedataItemStructure
impl Debug for GamedataItemStructure
Source§impl Default for GamedataItemStructure
impl Default for GamedataItemStructure
Source§fn default() -> GamedataItemStructure
fn default() -> GamedataItemStructure
Returns the “default value” for a type. Read more
Source§impl From<u8> for GamedataItemStructure
impl From<u8> for GamedataItemStructure
Source§impl PartialEq for GamedataItemStructure
impl PartialEq for GamedataItemStructure
Source§impl PartialOrd for GamedataItemStructure
impl PartialOrd for GamedataItemStructure
impl Copy for GamedataItemStructure
impl Eq for GamedataItemStructure
impl StructuralPartialEq for GamedataItemStructure
Auto Trait Implementations§
impl Freeze for GamedataItemStructure
impl RefUnwindSafe for GamedataItemStructure
impl Send for GamedataItemStructure
impl Sync for GamedataItemStructure
impl Unpin for GamedataItemStructure
impl UnwindSafe for GamedataItemStructure
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more