Struct red4ext_rs::types::GameTime

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pub struct GameTime(/* private fields */);

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impl GameTime

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pub fn new(days: u32, hours: u32, minutes: u32, seconds: u32) -> Self

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pub fn add_days(&mut self, days: u32)

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pub fn add_hours(&mut self, hours: u32)

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pub fn add_minutes(&mut self, minutes: u32)

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pub fn add_seconds(&mut self, seconds: u32)

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pub fn sub_days(&mut self, days: u32)

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pub fn sub_hours(&mut self, hours: u32)

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pub fn sub_minutes(&mut self, minutes: u32)

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pub fn sub_seconds(&mut self, seconds: u32)

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pub fn day(&self) -> u32

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pub fn hour(&self) -> u32

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pub fn minute(&self) -> u32

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pub fn second(&self) -> u32

Trait Implementations§

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impl Clone for GameTime

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fn clone(&self) -> GameTime

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Default for GameTime

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fn default() -> GameTime

Returns the “default value” for a type. Read more
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impl Display for GameTime

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<GameTime> for u32

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fn from(value: GameTime) -> Self

Converts to this type from the input type.
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impl From<u32> for GameTime

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fn from(seconds: u32) -> Self

Converts to this type from the input type.
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impl Hash for GameTime

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fn hash<H: Hasher>(&self, state: &mut H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl NativeRepr for GameTime

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const NAME: &'static str = "GameTime"

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impl Ord for GameTime

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fn cmp(&self, other: &Self) -> Ordering

This method returns an Ordering between self and other. Read more
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fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized + PartialOrd,

Restrict a value to a certain interval. Read more
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impl PartialEq for GameTime

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fn eq(&self, other: &Self) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialOrd for GameTime

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fn partial_cmp(&self, other: &Self) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

This method tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

This method tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

This method tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl Copy for GameTime

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impl Eq for GameTime

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<A> FromRepr for A
where A: NativeRepr,

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type Repr = A

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fn from_repr(repr: <A as FromRepr>::Repr) -> A

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<A> IntoRepr for A
where A: NativeRepr,

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type Repr = A

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fn into_repr(self) -> <A as IntoRepr>::Repr

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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default fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.